![]() Basically players move shapes of matching colors together to fill the background. For those of you who don’t know the game, there is a gameplay trailer looping on screen. I am going to talk about both the key design and process decisions we made and also discuss some of the live services and various changes we made post-release and how those fared for us.At Large Animal I was the lead designer on Color Zen, a puzzle game we brought from conception to release in 3 weeks, and that went on to get featured by both the Apple App Store and the Google Play Store. Before that though, for two years I was working as a lead game designer on a small team at Large Animal Games that focused on web and mobile development. I’m a game designer, currently working at Avalanche Studios in NY.My name is Robert Meyer and I’m going to talk about the game Color Zen I released last year. Talk “Reaching Color Zen: From Prototype to How to reach the creator of the acclaimed GDC 35.7% of the time players opted to watch anotherĪd right after finishing their previous one.Ad Revenue Averaged 35.4% of Total Revenue.Our limit was ad inventory, not user interest ![]() Ourselves or disrespecting our players and still How we put Ads in our game without hating Total Gross Revenue From Serenity Pack as ![]()
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